Based on the mods I've seen, it feels like there is a way to do this, but I'm just not connecting the dots. Essentially take all the pieces of a game mod and dump them (in the same configuration and position) onto a much much bigger table (like Infini-table or Ultimate Table).ĭo other people have trouble doing this? How are folks fine-tuning the 3D positioning of their objects while ignoring collisions and inertia? I've got the gravity flag, but the raise/lower commands don't really work like I would expect and "L"ocking doesn't appear to allow movement at all. You can fall back on classics like chess and poker. That is my ultimate goal - I just want to replace the painfully small built-in tables that someone has used to put their mod together. Rather, Tabletop Simulator is, exactly as the name suggests, a way to create a digital tabletop and populate it with the games of your choice. I've noticed this is especially true when I try to spawn in a large flat object to use as a table-replacement. Thank you! That helps immensely - so now I've tried playing with the 4 methods (Chest, Persistent setting, Copy-Paste and Host-Menu-Drop-Down-Thingy) and they work great, BUT what do you do when those objects occupy the same space as an existing object? When I spawn the objects in, if they are so much as touching existing objects everything flies off in a hilarious but unproductive manner.
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